A collage of brightly coloured images of people, animated characters ect with the Aesthetica logo towards the right hand side.
November 04, 2026 - November 08, 2026

Aesthetica 2026

From 4-8 November 2026, Aesthetica will welcome filmmakers, games developers and VR experts from around the world to the 16th anniversary edition of the festival.

Framestore: The VFX Behind Project Hail Mary

10:30am 4th November | Yorkshire Museum

In this masterclass, Virtual Production Supervisor Connor Ling and Realtime Supervisor Michael Zaman will take a deep dive into the 1,100 visual effects shots Framestore produced for Project Hail Mary. This is a chance to learn about Framestore's signature style of character animation - a delightful blend of CG and puppetry.

 

Meet the Speakers

Connor Ling | Virtual Production Supervisor

Connor Ling is a Virtual Production Supervisor at Framestore with over a decade of experience across virtual production and motion capture technologies. Based in London, Connor has spent nearly six years at Framestore, advancing from Virtual Production Technical Director to Supervisor, and now driving the team’s visual effects workflows, on-set visualization, and real-time innovations in Unreal Engine. He has played a key role in integrating cutting-edge virtual production toolsets across high-profile feature films and television series, with recent project credits including Barbie, Paddington in Peru, Prehistoric Planet: Ice Age, and Project Hail Mary.

Michael Zaman | Realtime Supervisor

Michael Zaman is the Realtime Supervisor for Framestore Pre-Production Services (FPS), leveraging cutting-edge engine technology to bridge initial concepts with final-pixel VFX. With nearly a decade of dedicated leadership, Michael guides projects across Previsualization, Virtual Art Department, Layout, Virtual Production, and Postvis.

Collaborating closely with production teams, he leads multi-disciplinary artists in establishing camera language, blocking action, and building technical layouts inside the engine. Michael served as Visualisation Supervisor on major film titles such as F1 and Project Hail Mary, building on a foundational background across interactive and trailer projects like Gears 5, Destiny 2, and Deathloop.