Explore cutting-edge thinking with a stellar line-up of stars from Hollywood and Silicon Valley as they celebrate the latest achievements in Animation, VFX and Games, and share unforgettable visions of the future.
Meet the Speakers
VFX Supervisor | Christian Mänz
Christian is a VFX Supervisor with over 20 years of experience in the industry, accumulating four BAFTA and an Academy Award nomination for his work in feature film. He joined Framestore in 1997 after training as an illustrator, working as a compositor on Dinotopia and Space Odyssey. With Mike Newell’s Harry Potter and the Goblet of Fire and Chris Weitz‘s The Golden Compass, he led the compositing teams with great success.
His work for the studio followed on from his great success as a Framestore VFX Supervisor, which included Bafta and Oscar nominations for bringing new life to Kreacher and Dobby in David Yates’ Harry Potter and the Deathly Hallows in 2010. He has most recently collaborated with Director Dean DeBlois on Universal’s ‘How To Train Your Dragon.’ This complex, animation-heavy project drew on Christian's extensive experience crafting richly-imagined worlds, thrilling action sequences and nuanced animated characters - something he is well known for having led the VFX on all three of David Yates’ ‘Fantastic Beasts’ films for Warner Bros.
Jules Darriulat | Concept Artist
Jules has been working in the Film and TV industry as a concept artist for the last 3 years.
Having worked across a variety of projects such as Wednesday, The 3 Body Problem, His Dark Materials, Doctor Who, Paddington in Peru and Multiple unreleased projects, Jules has experience working within film and TV art departments as well as with vendors such as Framestore. Jules continues to seek self improvement through personal work and the Concept101 event he Co Founded.
Wicked: For Good Premiere Talk
10:15am 14th October | Fucine
Join us for a behind-the-scenes look at the visual effects of Wicked: For Good. We'll delve into our creative process, from the initial script analysis and director meetings to the intricate post-production work that brings the magical world of Oz to life. Learn about the on-set filming techniques and collaborative efforts that helped us achieve the director's vision. A Q&A session will follow the presentation.
Behind the Wheel of F1’s Invisible VFX
3:15pm 15th October | Fucine
Framestore Production VFX Supervisor Ryan Tudhope takes us trackside to explore the invisible visual effects behind F1. Working hand-in-hand with director Joseph Kosinski, the stunt team and Formula 1 crews, Tudhope and his team set out to create the most authentic racing film ever made, one where speed feels real and visual effects never break the illusion.
From early previs and techvis shaping camera rigs and crash sequences, to LiDAR-scanning six racetracks with millimetre precision, to crafting hyper-accurate CG replicas of cars never filmed on track, the work demanded technical ingenuity and creative restraint. Tudhope reveals how the VFX team reworked broadcast footage, simulated perilous rain-soaked stunts filmed in dry conditions, and built digital crowds that brought grandstands to life — all while keeping the focus on raw racing drama.
This is the story of VFX designed to disappear, serving the filmmakers’ vision with absolute precision and immersing audiences in the visceral intensity of Formula 1.
The Future of Filmmaking
6:30pm 16th October | Fucine
Ian Failes (Befores And Afters) hosts an esteemed panel of leaders to examine the most prominent challenges facing the film industry. CEO of Film and Episodic Fiona Walkinshaw joins President of Paramount Ramsey Naito and SVP of Lucasfilm Doug Chiang to dissect the state of the industry and cast their predictions as to what lies ahead.
How to Train Your Dragon
9:00am 17th October | Fucine
Join director Dean DeBlois, Production VFX Supervisor Glen McIntosh, and VFX Supervisor Christian Manz for an exclusive look at how we brought the beloved world of How to Train Your Dragon to life. We'll share our creative process from beginning to end, from concept art and visual development to crafting over 1,400 complex VFX shots.
Superman: Building Superdog, Crafting Crystalline Fortress of Solitude, Pioneering 4D Gaussian Splat
15:15pm 17th October | Fucine
VFX Supervisor Stéphane Nazé takes us behind the scenes of James Gunn’s Superman, sharing how our artists and technologists helped bring a bold new vision of the iconic hero to the screen. Continuing a long-standing collaboration with Gunn and Production VFX Supervisor Stéphane Ceretti, Framestore’s global team tackled some of the film’s most ambitious and unforgettable moments.
Expect tales of Krypto the Superdog, where our animators sculpted an emotionally resonant, photoreal performance while wrestling with the delicate art of making white fur read against endless snowy backdrops (spoiler: it’s trickier than it looks).
We’ll wander into the Fortress of Solitude, revealing how the team built the vast crystalline structure from more than 6,000 unique assets. We’ll also explore how 4D Gaussian Splatting resurrected Superman’s Kryptonian parents as holograms, alongside other groundbreaking work, including the Superman Robots and the Engineer nanite power suits.
Meet the Speakers
CEO Film & Episodic | Fiona Walkinshaw
Over the past 20+ years Fiona has played an instrumental role in Framestore's success, building the company's film division from a team of three to an Oscar, Emmy and BAFTA-winning powerhouse with studios across four continents.
Her strategic decision-making and bold leadership have been key to Framestore's growth - as well as its reputation for bringing cinema's best-loved characters to life and making the kind of technical innovations that change the way films are made. Under her stewardship Framestore has won three Academy Awards and expanded its offer to filmmakers with the launch of the hugely successful Framestore Pre-production Services.
With a successful background in VFX production that spans Emmy-winning television and Alfonso Cuarón's Oscar-winning Gravity, Fiona possesses an encyclopaedic knowledge of the film industry, a keen eye for long-term strategy and an innate understanding of how creativity and technological innovation combine to make the most compelling film and long-form entertainment.
VFX Supervisor | Christian Mänz
Christian is a VFX Supervisor with over 20 years of experience in the industry, accumulating four BAFTA and an Academy Award nomination for his work in feature film. He joined Framestore in 1997 after training as an illustrator, working as a compositor on Dinotopia and Space Odyssey. With Mike Newell’s Harry Potter and the Goblet of Fire and Chris Weitz‘s The Golden Compass, he led the compositing teams with great success.
His work for the studio followed on from his great success as a Framestore VFX Supervisor, which included Bafta and Oscar nominations for bringing new life to Kreacher and Dobby in David Yates’ Harry Potter and the Deathly Hallows in 2010. He has most recently collaborated with Director Dean DeBlois on Universal’s ‘How To Train Your Dragon.’ This complex, animation-heavy project drew on Christian's extensive experience crafting richly-imagined worlds, thrilling action sequences and nuanced animated characters - something he is well known for having led the VFX on all three of David Yates’ ‘Fantastic Beasts’ films for Warner Bros.
VFX Supervisor | Stephane Nazè
Stéphane brings more than 20 years of VFX experience to the Montreal team, beginning with a return to Neverland as VFX Supervisor on Pan. He then returned to J.K. Rowling’s Wizarding World, overseeing the animation of the lovable Niffler and the complicated New York environment scenes in Fantastic Beasts and Where to Find Them. Stephane returned for the franchise’s third film, The Secrets of Dumbledore, which earned him a VES nomination and a place at the Academy Awards visual effects bake-off.
Stéphane's recent work includes the third and final installment of Marvel's Guardians of the Galaxy Vol. 3. Most recently, he reunited with director James Gunn for Gunn's inaugural and critically acclaimed DC title, Superman. As VFX Supervisor, Stéphane masterminded the creation of two of the film’s main assets: the iconic Fortress of Solitude and the photoreal Krypto the Superdog. He is currently working on Supergirl.
Animation Supervisor | Dale Newton
Dale Newton joined Framestore in 2004, bringing with him a background in fine arts and a passion for illustration that has elevated every project to bear his name. Most recently serving double duty on Jon M. Chu's two-part adaptation of Wicked, Dale has been responsible for breathing life into dozens of photoreal creatures - all of which bear a distinctly Oz-ian stamp.
Before this, he worked on Paul King's Wonka, crafting everything from a photoreal giraffe and forensically-detailed human digidoubles to the film's diminutive Oompa-Loompa. Beyond impeccably animated creatures and characters, Dale's interest in design and illustration has made him Framestore's go-to for stylish segues and 'picturebook' moments. He led the distinctive 'Tale of The Three Brothers' animation for Harry Potter and The Deathly Hallows: Part 1, as well as the charming pop-up book sequence for Paul King's much-loved Paddington 2 and the decidedly more ghoulish exchange of letters between Tom Hardy and Woody Harrelson for Venom: Let There Be Carnage. Other successes include work on Alfonso Cuarón's Oscar-winning Gravity, Guardians of the Galaxy, and Disney's blockbuster live-action adaptation of Beauty and the Beast.
In his 20-year VFX career, Ryan has contributed his talent to more than 50 features and episodic projects. He co-founded Atomic Fiction, where he led VFX teams on features including Deadpool, Blade Runner: 2049, Pacific Rim: Uprising, Rogue One: A Star Wars Story and Ghost in the Shell, as well as episodes of Game of Thrones and Cosmos: A Spacetime Odyssey, which earned him an Emmy nomination.
Ryan joined Method with the acquisition of Atomic Fiction by Deluxe, and most recently served as overall VFX supervisor for F1 and Top Gun: Maverick. Before Atomic he worked at The Orphanage for nearly a decade, where his VFX Supervisor credits include Sin City, Grindhouse, Pirates of the Caribbean: Dead Man’s Chest and more. Ryan started his career as a Digital Artist at Lucasfilm at age 18.