A yellow background with small cartoon robot creatures and the Lightbox Expo logo to the right hand side.
October 24, 2025 - October 26, 2025
Los Angeles

LightBox Expo 2025

LightBox Expo is the ultimate gathering of artists who work in the entertainment industry, bringing your favourite films, animation, games, TV shows and illustrations to life.

World Building 101

24th October 2025

What is World Building? How to streamline design choices and prioritize ideas ? Drawing from his long experience working on film and TV projects like the Harry Potter franchise, Jupiter Ascending, Matrix: Resurrections, Alien: Earth and a diverse range of Marvel projects, Philippe will talk about the process and approach that has worked for him along the years. You’ll come away with a better understanding of how to tackle world building assignments, along with some tips and tricks to help you on the way!

Meet our Speaker

Phillippe Gaulier | Art Director

Philippe graduated in 1999 from the ESAG Penninghen in Paris, studying graphic design, Illustration, and Art Direction. After working a few years in advertising, illustration, and video games, he crossed the sea to London, to work in the film industry. There, he had senior roles in various major VFX facilities' Art Departments such as Double Negative, MPC and Method studios UK. While there, he also developed relationships with studios and worked directly for Marvel, Disney, Warner Bros, and others, as part of their on-set Art Department teams. Philippe then moved to Los Angeles as Art Director for Method Studios, where he stayed for another few years, before joining Framestore as Art Director. Some of the most recent films he has worked on include: Alien: Earth, Kraven The Hunter, Barbie, Blue Beetle and Ant-Man and the Wasp: Quantumania.

More about our Art Department

Our in-house art department has an impressive track record, providing creature, character and world design for an incredible range of films, games, TV shows, ad campaigns and theme park rides. 

The multidisciplinary team is as comfortable working as part of the wider Framestore ecosystem on a ‘beginning to end’ project as it is as a standalone unit, providing creative solutions for projects that do not otherwise bear the Framestore stamp.