Our Work
Film
Marvel Studios
Avengers: Infinity War
Framestore completed 253 visual effets shots for the opening act of Marvel Studios’ Avengers: Infinity War.
Film
Amazon Studios
Wonderstruck
Todd Haynes’ Wonderstruck is an adaptation of Brian Selznick’s illustrated children’s novel.
Film
Warner Bros.
Tomb Raider
Enlisted to apply its creative expertise to key story points, the team delivered a range of work for the film.
Film
Marvel Studios
Black Panther
The artists created a digital environment, suits made of dynamic nanotechnology, and digital doubles.
Film
Working Title Films / Universal
Darkest Hour
Historically accurate environments across 85 breathtaking shots throughout the award-winning film.
Film
Paramount Pictures
Downsizing
Filmmaker Alexander Payne puts climate change, mobility and immigration under the microscope.
Film
Sony Pictures
Jumanji: Welcome to the Jungle
The creative studio created the nearly-all-CG “albino rhino” sequence; and often, digital doubles of the cast.
Film
Heyday Films / StudioCanal
Paddington 2
Framestore rejoined the team to bring the iconic character once more in 2017's Paddington 2.
Film
Marvel Studios
Thor: Ragnarok
Directed by Taika Waititi, Framestore reunited with Marvel Studios to deliver the climactic final act.
Film
Warner Bros.
Geostorm
Framestore tackled some groundbreaking and futuristic work for the action-fuelled disaster movie.
Film
Alcon / Sony Pictures
Blade Runner 2049
Framestore was thrilled to create concept artwork and deliver nearly 300 shots of VFX.
Film
20th Century Studios
Kingsman: The Golden Circle
With a total of 438 shots across a varied 16 sequences bringing outlandish action and intrigue to the spy flick.
Film
20th Century Studios
Alien: Covenant
Framestore once again voyaged into space to team up with Ridley Scott on Alien: Covenant.
Film
Marvel Studios / Sony Pictures
Spider-Man: Homecoming
For this coming-of-age story for the timeless hero, the team created the Washington Monument sequence.
Film
Paramount Pictures
Transformers: The Last Knight
From attack drones to autonomous bipedal mechs, the team handled a range of characters and environments.