
The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques. At SIGGRAPH 2025, you’ll experience five days of breakthroughs, techniques, networking opportunities, and cutting-edge ideas to inspire another year of research, development, creativity, and production.
Meet the Speakers
Leon Sooi | Senior Software Developer
Leon Sooi is a former storyboard artist who ended up as a software developer at Framestore. During his journey from artist to programmer, he developed a diverse range of expertise in modeling, rigging, animation, groom and cfx. Currently, he contributes to Framestore’s software for rigging deformers, groom and hair simulation.
Christoph Genzwuerker | Head of Creatures Technology
Christoph Genzwuerker started his career as MotionCapture Software Engineer and has been passionate about CG characters ever since. Over the last 20 years he contributed to software products in the grooming, rigging and CFX domain for WetaFX, MPC and Framestore. He is currently the Head of Creature Technology at Framestore.
Highly Accurate GPU-Accelerated Animation Rigs for Toothless
10:06 - 10:28am PDT 10th August | West Building, Rooms 301-305
Leveraging the GPU in rigging is challenging due to the requirement of proprietary deformers to achieve photorealistic creature work. We present our strategy to accomplish both, high-performance and high-quality deformations, giving animators an interactive experience with high visual fidelity in a streamlined asset pipeline, using How To Train Your Dragon's Toothless as a recent example.