'When we were asked to create a creature for Kong: Skull Island, the brief was wide open. The Director, Jordan Vogt-Roberts, just wanted us to come up with something original. Everyone in the team worked hard to come up with ideas for the creature, which at the time was only a background character. Jordan was so pleased with the ideas we developed that it influenced the script and was given a much bigger part, christened the Skull Crawler.' - Martin Macrae, Head of Art Department.
'Skull Island was an exciting project, particularly because we were able to design the Skull Crawlers from scratch. We began with sketches and movement studies, which went down really well with the Director. Once we had the overall shape of the creature signed off, we were able to move the design forward in 3D and fully realised colour concepts.' - Dan Baker, Concept Artist.
The original image that set the design process in motion. (below)