Luffy from the live action adaptation of ONE PIECE season 2

ONE PIECE Season 2

A new dawn is approaching. ONE PIECE Season 2 sets sail 2026! 

Our VFX crew has hoisted the sails once again, diving headfirst into uncharted waters for the next voyage in the ONE PIECE universe. 

The ship from the live action ONE PIECE braves treacherous waters and heads towards a giant whale

Smoker the White Hunter

Smoker presented a unique challenge in translating a character whose powers need to feel airy and intangible when attacked, yet overwhelmingly dangerous and concrete when striking back. When crafting his devil fruit powers for the screen, we had to consider speed and power, while still maintaining the swirly silhouettes and wispy qualities inherent to smoke. A key creative consideration was ensuring the smoke never felt “creature-like” and remained an extension of Smoker’s control, not something with its own agency.

thick smoke that obscures their face, with a glowing cigarette and blue-lit background.
Smoker from ONE PIECE in a white coat walks through a foggy street at night, carrying a large weapon on their back.

To achieve this, we carried out extensive look development, exploring variations in speed, density, and shape to strike the right balance between softness and force. The smoke needed to feel light enough for Luffy’s attacks to pass through, yet capable of condensing into impactful, physical forms. For transformation sequences, we referenced Terminator 2: Judgment Day, adopting sharp, surface-driven transitions rather than dissolves to give the effect a more tactile, controlled quality. The result is a power set that feels both grounded and dynamic, while staying true to the spirit of the original design.

Luffy faces Smoker figure across a foggy street, with thick smoke swirling between them.
Overhead view of Luffy and Smoker moving through dense smoke between large industrial structures on a dimly lit street.
Luffy wearing a straw hat looks upward as thick smoke billows behind them in a dimly lit setting.

Tin-Plate Wapol

Wapol’s design leaned into the inherent fun absurdity of ONE PIECE, requiring a careful balance between exaggeration and believable form. Unlike in the original manga, we grounded his oversized mouth in a more anatomical, hippo-like structure to give it weight and character, while working closely with the client through multiple rounds of concepting to land on the final look.

The execution was technically complex, with multiple actors interacting simultaneously with a single CG asset. To support this, we built a flexible jaw system using overlapping panels that allowed the structure to bend and respond dynamically to physical interaction. Detailed work on the teeth and extended tongue ensured the asset held up under close scrutiny, keeping the focus on performance and action. 

Luffy confronts a towering & armored Tin-Plate Wapol who has a giant metal mouth like weapon.
Luffy uses his stretch ability to pull Wapol's a giant metal mouth with a cannon-like opening inside a grand hall.

The Doctor’s on Deck

Bringing Tony Tony Chopper to life across multiple forms (biped, quadruped, and Heavy Point transformations) required a deeply performance-driven approach, centered on emotional authenticity. Beyond simply creating a visually believable character, the challenge was ensuring Chopper still felt true to the manga: vulnerable, expressive, comedic, and heartfelt. His performance needed to resonate with audiences emotionally while existing seamlessly within a grounded live-action world, preserving the charm that has made him such a beloved character for fans globally.

CG Tony Tony Chopper in the live action One Piece series
CG Tony Tony Chopper from the live action One Piece lays in bed with a bandage on his head

Mikaela Hoover is the voice and facial capture of Tony Tony Chopper, delivering a nuanced facial performance reference that became foundational to Chopper’s emotional language. On set, actress N’Kone Mametja provided physical reference for movement, staging, and body mechanics. These performances gave our animation team a rich base to build from, allowing them to refine and elevate moments through traditional animation techniques and bespoke reference shoots created throughout production. As the character evolved creatively, the team continually explored new expressions, rhythms, and subtle performance beats to ensure every interaction felt sincere, natural, and emotionally impactful rather than overtly animated or exaggerated.

Tony Tony Chopper in the live action One Piece with an insert of an image of actress Mikaela Hoover, who acted as reference for Chopper. The two are making the same face of sorrow
Actress N’Kone Mametja acts a physical reference for Tony Tony Chopper on set with an illustrated book of plants and insects beside warm firelight in a rustic setting.

Chopper’s development followed a full asset pipeline, from concept design through modeling, rigging, and look development, with particular attention paid to preserving readability and emotional clarity through his fur and silhouette. To support this, developed new proprietary tools in our animation pipeline to help with quality control before shots were delivered to the client. The tool gave animators real time feedback on how Chopper’s groom affected his silhouette and facial performance, which meant they could quickly adjust poses and expressions while they were working rather than discovering issues later in the process. The character’s flexibility was key: appearing across varied environments, undergoing physical transformations, and interacting with practical elements like pink goo, all of which required significant R&D to execute seamlessly.

Side-by-side character concepts showing Tony Tony Chopper from the live action ONE PIECE series with and without a large red hat against a stone wall.

The different CG Tony Tony Chopper variants created for the live action One Piece

We delivered over 570 shots for Season 2, with more than 250 artists and employees contributing across disciplines. 

ONE PIECE: Into the Grand Line has been met with critical acclaim, with early reviews highlighting its “stunning VFX work,” describing it as “visually charming and emotionally stirring, and praising a team that “knows how to get the job done.” 

Dr. Hiriluk and CG animated Tony Tony Chopper from One Piece sit on a cliff overlooking the ocean, a full moon lights up the sky

Credits

Executive Creative Director, Episodic
John Kilshaw
Vice President, Episodic
Julie Long
VFX Supervisors
Andy Zazzera, Ross Wilkinson
DFX Supervisor
Tim Jenkinson
VFX Producers
Hannah Critchley, Sophia Lee
Associate VFX Producer
Megan De Wolf
VFX Line Producers
Honor Martin, Zamantha De Gula
VFX Production Manager
Casey Spillane
VFX Production Coordinators
Abby Murphy, Craig Gemmill, Sunan (Sue) Lin
VFX Production Assistant
Raneen Walid
CG Supervisors
Nate Diehl, Jimmy San, Aaron Lawn
Compositing Supervisor
Ben Taylor, Jonathan Jobin, Sebastien Boulange
FX Supervisor
Shawn Lipowski
Animation Supervisors
Brad Silby, James Hundertmark, Jon Burke
Layout Supervisors
Gowri Shankar Gopinathan, Jass Tsai
Groom and CFX Supervisor
Gabriela Ruch Salmeron
Lighting Supervisor
Romain Faure
Paint and Roto Supervisor
Melvin Pillai
VFX Editors
Eugen Bekafigo, Humberto Reynaga, John DiMare, Roberta Corfu
Pipeline Technical Director
Anthony Scudese
Executive Producer, Art Department
Jenny Morgan
Head of Art Department
Martin Macrae
Production Manager, Art Department
Fern Hodgson
Concept Artists
Jonathan Opgenhaffen, Nikola Yordanov, Sam Rowan
3D Artists
Adam White, Alec Iselin, Alex Charilaou, Alex Cheparev, Alex Conolan, Alex Marlow, Alice Bagliterro, Amanda Costa, Amelie Talarmain, Andrew Boccio, Anna Ventre, Antonio Guidetti, Austin Yawney, Benjamin Lane, Billy Butler, Brad Noble, Bruno Buzinkay
3D Artists
Bruno Reis Coimbra, Chris Cooper, Chris Hutchison, Clara Simone, Dan Warder, Daniela Lobo Dias, Dante Lividini, Daria Zadecka, Dasha Prosyannikova, David Thomlison, David Thomson, Douglas Litos, Ed Herft, Ed Mykolaitis, Emma Fogarasi, Eric Hiller
3D Artists
Finella Fan, Florian Koebisch, Florian Rigollet, Francisco Dias, Galen Chu, Gary Seto, Graham Goldsworthy, Han Hu, Hayden Cremer, Hee Jin Kim, Ivan Guerrero, Jason Daoud, Jeremy Livingston, Jessica Castillo, Jessica Kersey-Preston, Jessica Soderstrom
3D Artists
Johannes Sambs, Jon Burke, Julio del Rio Hernandez, Justin Braun, Justin Weg, Kaitlin Yu, Kate Racho, Kayla Whitehead, Kenyon Bertelsen, Kevin Baker, Kevin Nguyen, Khaled Sabry, Kjell Strode, Ku-Chi Tsui, Lalit Salunke, Leo Schreiber, Leslie Clark
3D Artists
Lola Gille, Luis Ormeno Fernandez, Luke Webster, Manuel Riedl, Marc Tingle, Mark Yagos, Markus Clipper, Matt Jamoom, Michael Sime, Miles Southan, Mohamed Echkouna, Monica Manalo-Hosenball, Moshe Swed, Natasha Santiparp, Nathan Clark, Nico Cappuccio
3D Artists
Orges Kokoshari, Patrick Blazin, Patrick Ross, Patrik Hanti, Paul Ormerod, Peter Kolesnik, Quentin Dubois, Robbie Brown, Robert Connor, Robert Dollase, Roger Vizard, Rui Yang, Ryan Hussain, Ryan Robinson, Saabir Pinkney, Sarah Van Alstyne, Seckin Yalin
3D Artists
Shayne Ryan, Thomas Maier, Tiago Dias, Tomas Gutierrez Fernandez, Tomas Slancik, Ugo Angeletti, Viola Baldwin, Wei-Ting Duo, Will Terry, Zoe Woods, Zybrand Jacobs
Compositors
Aaron Wei, Abhishek Singh, Alejandro Taylor, Chris Tang, Christina Shin, Cristina Recuero Esquina, Dalvir Matharu, Daniel Cairnie, Eddy Idriss, Elaina Brillantes, Emma Pelliciari, Fabio Tavares Nunes, Frank Hanna, Haluk Tarcan, Itay Greenberg, Jaimie Park
Compositors
Javier Leon, Jean-Nicolas Costa, Jess Kim, Jess Seulmi Kim, Joan Marques, Jonathan McKee, Joseph Yoon, Kane Herd, Karch Coon, Millicent Brennan, Mirko Morciano, Moray Caldwell, Namjin Heo, Naveesh Rana, Navid Bagherzadeh, Neiko Nagy, Nick Tanner
Compositors
Noah Catan, Oscar Tornincasa, Russell Horth, Sebastian Romero, Sian Drury, Tom Mortelette, Tori Buenger, Vince Meola, Yanru Yin, Yeswanth Gadde
Matte Painters
Ben Zylberman, Benjamin Walant, Callum McKeveny, Chelsea Aston, Harry Wormald, Vanessa Cheung
Client
Netflix
VFX Supervisor
Victor Scalise
VFX Producer
Scott Ramsey
VFX Associate Producers
Jason Martorell Parsekian, Châu Tong
VFX Coordinators
Michelle Huynh, Machon du Toit