08th février 2026
Ramp, Brian Baumgartner Are All About Multiplication
Executive Creative Director Alex Thomas spoke with Muse by Clios to discuss how our VFX team pulled off crafting Ramp's Big Game spot.
On creating the many Brians, Alex shares that the process "included traditional motion-control passes, body doubles digitally manipulated to precisely match Brian’s likeness, head replacements and a proprietary machine-learning workflow.”