08th February 2026

Ramp, Brian Baumgartner Are All About Multiplication

Executive Creative Director Alex Thomas spoke with Muse by Clios to discuss how our VFX team pulled off crafting Ramp's Big Game spot.

On creating the many Brians, Alex shares that the process "included traditional motion-control passes, body doubles digitally manipulated to precisely match Brian’s likeness, head replacements and a proprietary machine-learning workflow.”

Read the full article here.