A man and a woman stand close together, both looking down. A still frame from the film Together, starring Dave Franco

Together

Australian Writer-Director Michael Shanks’ indie horror Together is a scream-worthy, mind-bending thriller that explores love and codependency in the most unsettling way. Starring real-life couple Alison Brie and Dave Franco, the film follows a pair seeking a fresh start in the countryside—only to face a supernatural encounter that pushes their bond to its limits. With unforgettable VFX crafted by VFX Supervisor Josh Simmonds and our Mel team, Together is as chilling as it is thought-provoking.

Effects Simulation
Animation

Love, Fear and Flesh Merged

The first sequence unfolds at the start of the third act, when an invisible force violently drags Millie and Tim together in the middle of the night. As they resist, their arms begin to fuse in a painful, sinewy tangle of flesh and bone—a grotesque choreography that eventually halts with a dose of muscle relaxants.

Millie and Tim's arms fusing together
Plate
Millie and Tim's arms fusing together- Final
Final
Close up shot of Millie and Tim's arms fusing together
Plate
Close up shot of Millie and Tim's arms fusing together - final
Final

The second, more emotionally charged sequence appears at the film’s climax, where the couple fully surrenders to their fate. As they embrace, their bodies merge in a transformation that’s designed to be both beautiful and horrifying. Among the most challenging shots was a haunting close-up of their eyes fusing—eyelids stretching, lashes knitting together. 

A moment that demanded both technical precision and an unnerving elegance.
Josh Simmonds
VFX Supervisor

The merging effect drew on an eclectic mix of references. Shanks cited the final dance in Luca Guadagnino’s reimagining of Suspiria for its lyrical-meets-tormenting energy, and pulled disturbing visual cues from The ThingThe Blob, and Lovecraft Country. Polish surrealist Zdzisław Beksiński’s skeletal, nightmarish paintings informed the look of the bodies, while Framestore's work on Men was also loosely referenced. Ultimately, though, Together called for something more intimate and emotionally grounded.

Top angle shot of the scene where Millie and Tim's hands fuse together

The Beauty and Brutality of Becoming One

Creating the body-horror spectacle of Together came with its own set of formidable, flesh-twisting challenges. “Each shot demanded a bespoke approach, with sequences filmed using the real actors as a foundation,” notes Simmonds. The team was tasked with seamlessly merging live-action footage with extreme anatomical transformations — a delicate balance of realism and surreal distortion. 

Shanks often pushed for more grotesque bone pops and unnatural contortions.
Josh Simmonds
VFX Supervisor

“He’d ask us to rework on-set performances to intensify the physicality and emotional tension.” This meant full-limb replacements and animation that had to remain tightly anchored to the actors’ original movements—no small feat given the human eye’s sensitivity to anatomical inconsistencies."

Flesh merging scene of Millie and Tim
Flesh merging scene of Millie and Tim - final

One of the more challenging shots was a lingering macro close-up of Millie and Tim’s eyes merging—a moment where their eyelids gently connect and their lashes intertwine like threads. The visual needed to strike a delicate balance between anatomical realism and a surreal, dreamlike quality, all while holding up to the clarity of 4K resolution and the brightness of daylight. “Finding the right balance between realistic anatomical detail and what looks 'right' for the shot was often a process of trial and error,” says Simmonds. 

Macro close up shot of Millie and Tim's eyelids and eyelashes merging into one
Macro close up shot of Millie and Tim's eyelids and eyelashes merging into one

The team overcame these hurdles with a multi-pronged, layered approach. Precision-crafted digi-doubles were developed with accurate pore-level skin detailing, body hair, and real-world lighting behavior using Framestore’s proprietary renderer, Freak. But capturing anatomical realism wasn’t enough—each muscle flex and skin stretch had to be directable. “Our character pipeline, grounded in true anatomy, had to be unpicked and rebuilt to accommodate supernatural movement that still felt grounded,” explains Simmonds. “Skeletons had to be animated with constraints, but also be breakable; muscles and fascia had to ripple and react in unnatural yet believable ways.”

Anatomical layer of Millie and Tim's hand merging shot
Anatomy
Greyscale layer of Millie & Tim's hands merging
Greyscale
Plate of Millie and Tim's hands merging shot
Plate
Final layer of Millie and Tim's hands merging
Final

“To manage the complexity, we broke the simulations into modular layers,” explains Simmonds. “This approach let us sculpt and animate each anatomical element—muscle, fascia, and skin—individually, while also providing tailored data to the animation, FX, lighting, and compositing teams. Our FX lead, Steve Oakley, spearheaded custom techniques using Vellum in Houdini, which gave us the flexibility to craft high-frequency skin wrinkling and bone shifting with artistic control. The lighting and compositing teams received a buffet of passes, shaders, and renders they could blend to enhance or dial down specific effects, enabling speedier iterations and finer creative tuning.”

Every step of the process was a negotiation between the science of simulation and the art of storytelling.
Josh Simmonds
VFX Supervisor

Through a combination of custom rigs, anatomically layered simulations, and close collaboration across departments, Framestore’s artists and technologists transformed a grotesque fusion into a hauntingly beautiful expression of love and loss. 

Full body merge of Millie & Tim
Full body merge of Millie & Tim

Together stands as a testament to what’s possible when creative ambition meets anatomical precision—and to our Melbourne team’s artistry, innovation, and relentless pursuit of powerful visual storytelling.

Together film trailer

Credits

Director
Michael Shanks
VFX Supervisor
Joshua Simmonds
Head of Studio, Melbourne
Lara Hopkins
VFX Producer
Samantha Thrupp
Animation Supervisor
Melanie Plett
CG Supervisor
Jeremy Pronk
FX Lead
Steve Oakley
Head of Rigging
Jon Kouros
Head of Layout
Luke Flanagan
Lighting Lead
Andrew Dunkerley
Lead Paint & Roto
Eric Hawksley
Compositing Supervisor
Darcy George
Lead Compositor
Heidi Harnisch