Services
Case study
Freak
Our custom path tracer, Freak, sits at the heart of our film production pipeline and is used to render all our pixels.
Case study
FUSE
A ground-breaking project, FUSE (Framestore Unreal Shot Engine) is establishing the next era of filmmaking as we produce a film entirely using an innovative new VFX pipeline built around Unreal Engine.
Case study
PRESENT
A European Commission-supported project that’s seeing the development of an AI-integrated digital human built in Epic’s Unreal Engine.
Case study
Fibre
Fibre is the highly optimised PDB-based groom dynamics solver that we use in-house to simulate hair, fur, feathers and foliage.