The cast of Bloodshot, starring Vin Diesel


This project was completed by Method Studios in 2020. Method’s film and episodic teams in Montréal, Vancouver and Melbourne are now a fully-integrated part of Framestore.

Revenge thriller “Bloodshot” stars Vin Diesel as the titular character created by Valiant Comics, a biotech killing machine reincarnated by a team of scientists. Directed by Dave Wilson, the feature pulses with action, pitting Bloodshot against similarly enhanced foes in extraordinary situations. One such encounter finds him battling a bionic-legged nemesis (Sam Heughan) in the glass-encased elevator shaft of a high-rise building, a nearly five-minute sequence. As the pair grapple, they leave a wake of destruction, shattering glass with nearly every interaction against the backdrop of the Kuala Lumpur city skyline.

Effects Simulation
Visual Effects Supervisor
Digital Humans

VFX Supervisor Philippe Desiront oversaw the team’s work, collaborating closely with production VFX Supervisor Chris Harvey to realise the ambitious sequence. To provide maximum flexibility in determining fight choreography, the artists created digital doubles for actors Diesel and Heughan, adding bionic appendages and seamlessly transitioning between CG-enhanced live action plates and full CG shots. 

“Believable contact is key for sequences of this nature, when you’re incorporating something that doesn’t actually exist, so we focused on making sure the CG elements interacted with the environment properly,” noted Desiront. “The glass was also a challenge in that there are millions of pieces, which all needed to interact with the digital and live action actors and with the appropriate reflections and refraction. It was a significant FX undertaking.”

Additionally, the creative studio created a detailed asset for the towering glass building, modelling off a provided design, and crafted a 360-degree city environment, incorporating recognizable Kuala Lumpur landmarks to underscore the location.

close up of vin diesel as ray garrison looking into the camera